Credits: 3
A comprehensive hands-on course in three-dimensional computer aided design that ranges from beginning to advanced methods in geometrical modeling, macro programming, and visualization used in design related disciplines. The class explores approaches to design made possible through computer-based methods. Lectures and workshops provide a conceptual and applied framework, examine state-of-the-art techniques today,and speculate on future advances
Credits: 3
Selected students lead a seminar (of 8 to 10 younger students each) for 'Lessons of the Lawn' and 'Lessons in Making.' All student assistants attend class lectures (for a second time) and then meet with their seminar groups weekly, leading discussions of topics and questions raised by the instructor.
Credits: 3
Student will engage with faculty on selected topics in Architecture Prerequisite: Permission of the instructor
Credits: 1–4
Independent research on topics selected by individual students in consultation with a faculty advisor
Credits: 3
An exploration of moviemaking through exercises in computer animation. Approximately five independently developed short animations constitute the work of the semester, culminating in a one- to five-minute long final movie project. It is anticipated that an interdisciplinary group of students admitted to the seminar will bring perspectives from across the visual & design arts. Movie projects may range in creative subject areas. Instructor Consent
Credits: 3
Arch 5422 is a hands-on workshop in moviemaking by techniques in three-dimensional computer animation with composite video, sound editing and capture. We screen independent and feature film animation and ongoing student work concluding in a 1 to 5 min. final project. Short readings are in film and cognitive science. Students may enroll from diverse areas such as design, art, drama, computer science, the physical sciences, and education.
Credits: 3
An interdisciplinary workshop and seminar that combines documentary moviemaking and video input with virtual and physical media output. Video and sound recording or a motion capture body suit may be used to collect initial data. The data may be translated to facilitate the making or movement of physical objects. Or, the data may be translated to figure creatively in virtual representations such as used in motion picture production.
Credits: 1–6
Topical offerings in architecture.
Credits: 1–6
Independent research on topics selected by individual students in consultation with a faculty advisor
Credits: 3
The Design Computation sequence introduces computational thinking and design in the context of long-standing architectural technologies. Design Computation 1 focuses on computational fundamentals, spatial structures, and associative modeling
Credits: 3
A comprehensive hands-on course in 3D computer aided design, geometrical modeling and visualization from a beginning to an advanced level. Includes macro programming, parametrical modeling and light energy rendering used by designers in different fields. Lectures and workshops provide both a conceptual and applied framework. Graduate and undergraduate students undertake separate case study projects appropriate to their distinct academic programs.
Credits: 1–3
Independent Study Prerequisite: Permission of the chair.
Credits: 1–6
Topical offerings in architecture.
Credits: 3
Teaching Experience Prerequisite: Permission of the chair.
Credits: 3
Student will engage with faculty on selected topics in Architecture Prerequisite: Permission of the instructor
Credits: 6
Thesis II . Prerequisite: ALAR 8100 and permission of the chair.
Credits: 1–6
Advanced independent research on topics selected by individual students in consultation with a faculty advisor. Prerequisite: Permission of the Director.